GODOT 4
Main engine for scenes, gameplay systems, UI and cross-platform builds.
→Godot-powered indie game development backed by real software engineering, AI and automation.
FLAGSHIP PROJECT
Campaign, Arena and Open World: exploration, quests, equipment, crafting and absurd humour.
An ordinary courtyard can sit next to a fantasy realm, and a supply run can turn into a fight or a whole investigation. City Slash is a single-player action RPG with stylized 3D visuals, absurd humor and three modes: Campaign, Arena and Open World. City Slash is available now on Android via Google Play. Steam and App Store releases are coming later.
Get it on Google Play ↗ Visit the City Slash website ↗Main engine for scenes, gameplay systems, UI and cross-platform builds.
→Gameplay logic, state systems, interactions, prototyping and iteration.
→Core loops, combat, progression, missions, balance and player experience.
→Windows, macOS and Android with platform-aware controls and UI.
→Software engineering, AI and automation stay below the game-dev focus — but they are part of how I build.
Multilingual website generator with AI content, structured pages, sitemap, robots.txt, validation and ZIP packaging.
End-to-end content workflow: ideas, AI processing, scripts, FFmpeg video, Telegram approval and publishing APIs.
Backend logic, utilities, API integrations and tools that support products, workflows and game development.
I approach development like a product builder: make the core work first, test it in reality, then improve what matters.
My background spans software development, real business automation and AI-powered tools. In game development, that experience becomes an advantage: I can think about gameplay and also build the systems, tooling and workflows around it.